


It is a really good ability but its uses are diminished by the fact that requirements for it are too much (Also you can just avoid farming materials all together via buying a "Repair Drone" from the Market which mitigates having to farm resources for part repairs. Level 9 Engineering gives %10 more yields from Refinement, So it is a really useful talent to have, but since it's so deep down the tree, by the time you get it, you will probably have more materials than you know what to do with. etc, I recommend maxing this tree after getting everything +5/+6 levels.

(First 5 levels allow you to craft weaponry while still in a mission, excluding 4th which gives %25 more Forge yields) every other level of Engineering gives really good benefits, %25 Faster forge crafting, %50 more yields from forge, so normally you would craft 50 Revolite, at Level 7 Engineering, you craft 75 instead. Level 7 Gunnery Reduce Overheat recovery time by %50 which is also great, allowing you to shoot more often = more DPSĮngineering is just a masterpiece in itself. Level 6 Gunnery Reduce Turret Heat acceleration by %20 which allows you to shoot more, which is always great This way you can almost guarantee a 1 shot kill every time and not waste additional DOME charges. So on Veil missions, ideally you would want 1 person piloting, and keeping the Railjack as close to the Crew Ship as possible, while another crew member shoots the Crew ship. Level 5 Gunnery Allows you to use the Frontal Artillery, which is the ONLY way to kill Crew Ships without infiltrating them and destroying their core from the inside ( You have a lot more chances to 1 shot a Crew Ship, the more closer the Railjack is positioned to the Crew Ship itself. Combined with Omni teleport (Tactical Level 4), you can avoid going out to space entirely. Level 4 Gunnery allows you to penetrate into the Crew Ships instead of stopping in front of the entrance via Slingshot. Level 3 Gunnery Allows you to use Slingshot, which allows you to catapult yourself to the enemy Crew Ships without ever leaving the safety of Railjack (Works well with Tactical Level 4, because once you destroy the Crew Ship's reactor, you can click your Omni tool and teleport back to the Railjack, hence never actually use your Archwings and risk dying. Level 2 Gunnery gives you 360-degree vision (Removes the ship entirely from your vision so you can shoot at any direction) Tactical Level 10 So you can teleport yourself to your teammates Tactical Level 4 for being able to Teleport to the Railjack when you're outside of the ship (The way you teleport is you click your Omni tool from Gear scroll, and instead of taking out the repair gun, it teleports you back to the Railjack after a 4-second cooldown Tactical Level 3 to be able to teleport WITHIN the ship, so in case of emergency or just for the convenience sake, you can teleport to everything useable inside the ship (Forge, Slingshot, Side Guns, Pilot seat, etc) This is also a good way to farm **LAVAN / VIDAR** components for Railjack. Hence you can finish the mission faster and repeat. The fastest way is either doing the Highest leveled mission you can on Veil Proxima " Ruse War Field", or doing a mission that doesn't have an active/primary objective, such as " Gian Point ", where your only requirement is to kill 90 Fighters and 6 Crew Ships. Also, Affinity Boosters work on Intrinsics so I highly recommend using one if you want to max them more efficiently.

Everything that you do to help mission succeed, from repairing the ship, killing borders, completing missions, killing fighters gives Intrinsics points. The way Intrinsics work is just like Affinity from the Core game.
