seriousvilla.blogg.se

The dig scummvm
The dig scummvm







  1. #The dig scummvm full
  2. #The dig scummvm code
  3. #The dig scummvm license
  4. #The dig scummvm windows

Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LS元, LSL5, LSL6,.Added support for Text To Speech in SCI floppy games.

#The dig scummvm code

  • Refactored code to allow rendering using the original 256 color palette.
  • Fixed getting stuck when teleporting to the foot in scene 30.
  • Fixed the rolling bridge state in scene 13.
  • the dig scummvm

    This means you no longer have to run the installer to extract the data files.

  • Added support for playing the Macintosh non-talkie version of Legend of Kyrandia 1 directly from the files on the CD.
  • Added sound support for the Macintosh version of Legend of Kyrandia.
  • Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
  • Added support for ZX Spectrum games with graphics in the Scott sub-engine.
  • Added text to speech for dialogs and object descriptions.
  • Fixed global flag corruption in death screens.
  • The agent evaluation (current points) can now be shown with Control-D.
  • Comments from Arthur that play in the background can now be stopped with the space key (the same key that replays Arthur's last comment).
  • The currently selected item is now stored in saved games.
  • Saved games are now sorted by slot, like in other engines, instead of being sorted alphabetically.
  • Added metadata to saved games, including thumbnails, creation date and play time.
  • The game is now always paused when the Biochip menu or the save/restore dialogs are open.
  • After saving, the player returns back to the game instead of the Biochip menu.
  • Implemented game pausing via Control-P.
  • The mouse pointer is now hidden during cutscenes.
  • Added support for skipping synchronous audio and video.
  • Fixed crash at the end of the Hock-A-Loogie mini game.
  • Fixed the size of the main menu buttons being incorrect in some cases.
  • Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.
  • the dig scummvm the dig scummvm

  • Simon the Sorcerer 2: Improved AdLib and GM support.
  • #The dig scummvm windows

    Both DOS and Windows versions now offer the choice of the DOS music tempos or the faster Windows tempos.

  • Simon the Sorcerer: DOS version music tempos are now accurate.
  • Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
  • Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support (MT-32 music with AdLib sound effects).
  • Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
  • Depending on the game, this will prevent cut-off notes, add extra notes or instruments and/or add stereo.
  • Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OP元 mode.
  • Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
  • Added support for Macintosh versions of Manhunter 1-2.
  • GUI launcher has new game icons grid look.
  • the dig scummvm

    In GUI launcher it is now possible to group games by different categories.The GUI Options dialog now marks settings overridden via command lines in red.Added the create_engine tool to aid when creating new engines.Added support for the RetroWave OP元 sound card.Implemented Icon view in GUI (GSoC task).See "Understanding the search box" in the documentation for details. Implemented enhanced filtering in the Search box.Removed support for VS2008, as it doesn't support C++11.Now ScummVM requires C++11 for building.

    #The dig scummvm license

    The project license has been upgraded to GPLv3+.Added support for Uncle Henry's Playhouse.Added support for Tender Loving Care (CD-ROM Editions).Added support for Marvel Comics Spider-Man: The Sinister Six.Sounds like a nice way to show off and browse your collection.

    #The dig scummvm full

    Of course they're not just focused on getting new games running but fixing up older supported games too, and they've got numerous bug fixes and improvements there across various games engines to improve the likes of Simon the Sorcerer 1 & 2, Titanic, Sherlock, Backyard Baseball 2003, Monkey Island 1 & 2, Full Throttle, The Dig and The Curse of Monkey Island and many more.Ī big addition to the UI this release is a new icon grid overview, along with some shiny artwork to go with it.

  • Marvel Comics Spider-Man: The Sinister Six.
  • This release brings eight newly supported games across 6 game engines, so there's plenty to be excited about for this very important open source game preservation tech. Keeping a great many classics alive with new game engines, ScummVM version 2.6.0 is officially out now.









    The dig scummvm